![]() You'd be surprised with what can be done with all the time and effort that goes into the details and world building for an open world that most people just wont notice or appreciate- and what else could be done with it instead. In essence, they seldom reach the point you are thinking of, and fall on its own knife. Open worlds have huge potential, perhaps the most potential, but it takes substantially more work to keep them from from being shallow. ![]() Do your choices actually matter? Cases can be made when isolated. ![]() how could you miss this? Its open world front fooled you good. People always have and still refer to the witcher as playing a book. but even then, its no skin off your back. You can solve something several different ways, but the outcome is the same. from the player perspective, there is not much meaningful impact behind any choice. Although, I would say it leans strongly on the linear side. Witcher 3 is a healthy mix I would say, when it comes to this freedom. its about freedom and meaningful impacts of your choice, and multiple solutions. Because its not just about ability of choice as you assert. Not the story, and not its relationships. Even its relations are quite linear and accessed via progression thru its linear story. Its a bit of both depending on what specifically about it we are talking about. Even linear games can contain choices and open worlds contain linear elements, and guess what. Why knock linear games? Why use the witcher as an example of these things done right in your eyes if linearity is so bad? I´d rather see two people evolve,as BaronVonChateau said, and slowly fall in Love during the Story. I love predetermined Romance between two People, not this Harem Stuff, or that "Here are 10 Girls,chose one,or two,or.and make them fall in love with you with those 50 CG´s and 50000 Line of Text to click trough" which is so popular the last few Years. ![]() So there will be romances, but you won't necessarily decide the character's love interests.Īnd thats pretty much why i decided to buy it this early. The reason between this design choice is that the characters will evolve during the story and partly because of the unique relations they will build with other characters. It won't be a feature, per se, as the characters in Edge of Eternity have all a predefinite personality with their own feelings, thoughts, preferences and behaviours. Though I can't spoil anything when it comes to the actual plot, there will be actual romances into the game.(Yet I can't disclose between which characters it will happen.) Originally posted by BaronVonChateau:Hello there! ![]()
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